This chapter describes the facilities for creating, opening, and saving scenario files, and creating, rearranging and deleting floors within a scenario file. It also describes how to edit some settings which apply to the scenario file as a whole.
The File Menu
The File menu contains commands which operate on whole scenario files:
New creates a new scenario file, adds one floor to it, and opens that floor.
Open... opens an existing scenario file.
Close closes the frontmost window. If this is a level list window (see below), the scenario file and all levels belonging to it are closed. If anything has been modified, you are asked whether to save changes.
Save saves the current scenario, including all its floors, under the last-used file name and format.
Save As... prompts for a new file name to save under. It also gives you two options for the file format:
WolfEdit format is WolfEdit's native file type. This format is
only useful while you are constructing a scenario and don't yet want
to play it. Double-clicking on a scenario saved in this format will
launch WolfEdit.
Wolfenstein 3D saves the file in a format which can be opened
as a scenario file by the 3rd Encounter or Commercial versions of
Wolfenstein 3D. You will have to save your scenario in this format
before you can play it.
You'll probably want to use Wolfenstein 3D format most of the time. The only disadvantage of this format is that double-clicking on a Wolfenstein 3D format scenario will launch Wolfenstein instead of WolfEdit. However, you can still edit a Wolfenstein 3D format scenario by dragging it onto WolfEdit in the Finder, or by using WolfEdit's Open command.
Revert undoes all changes made to the current scenario and any of the floors since it was last saved to disk.
Scenario Info... leads to a dialogue for setting various pieces of information pertaining to the scenario as a whole:
a) Title Music sets the music to be played during the title screen if you get
killed and start the scenario afresh. (It won't be played when you first open
the scenario.)
b) Intermission Music sets the music to be played in between levels.
c) To set the picture which will be displayed in the level selection box of the
3rd Encounter or Commercial versions, use the Paste command in the Edit
menu to paste a picture into the box at the right. The size of the picture should
be 96 by 64 pixels.
Quit closes all open scenarios, prompting to save changes if necessary, and quits.
The Level List Window
When you open a scenario, you get a window listing all the floors in the scenario. When the Level List window is frontmost, you can click to select floors, and use the following commands in the Edit menu to operate on floors.
New Level adds a new floor to the list and opens it for editing. The new floor is added at the end of the list.
Open Level opens the currently selected floor for editing, or if it is already open, brings its window to the front. You can also double-click on a floor to open it.
Cut, Copy, Paste and Clear can be used to rearrange floors in the list. They can also be used to transfer floors from one scenario to another, by opening both scenarios and cutting and pasting between their Level List windows.
When you Paste in a level, it is inserted just before the currently selected level, or if no level is selected, it is added at the end of the list. If you're pasting in a series of levels and you want them in the order that you paste them in, deselect the previously pasted level (click beyond the end of the list, or shift-click the selected item) before pasting in each level.
Level Info... leads to a dialogue for setting various pieces of information pertaining to the selected floor:
Floor Number sets the pair of numbers displayed at the bottom of the screen
in Wolfenstein.
Par Time sets the par time displayed in the summary screen at the end of the
level.
Music sets the music to be played during the level.
Alternate Next Floor sets the destination of the âalternate liftâ. You can
set it to any existing floor in the scenario, or to None, in which case activating
the alternate lift will end the game. See the Lifts section of the Map Editing
chapter for more information about alternate lifts.
Note: If you rearrange floors in the list after setting their Alternate Next Floors, the alternate lifts will lead to the floors occupying the same positions in the list as before. So it's best to decide on the ordering of your floors before setting any of the